Haven't been around much recently, been working on other stuff. Anyway, was messing around with some mesh stuff today and made a new filter. http://.seriouscyrus.com/quartz_composer/mix_emergency/effects/SC%20Mesh%20Ripple.qtz Adds a ripple effect based on input of parameter1, parameter2 controls the amount. Tie parameter 1 to bass and get a nice effect. You can fiddle with a few things in the file itself. Change the queue patch queue size to vary how long ripples take to travel. You can probably fine tune look and performance by changing the resolutionX and Y inputs in the Javascript mesh creator, but I wouldn't set them too high...