I'm obviously missing a very important step. Here's what I'm doing: I have a piece of 3D text, made in Blender. The mesh is noodled to a Mesh Renderer. Stick those inside a Trackball patch, and the Trackball patch is inside a lighting patch, which lives on the root of the composition with the clear patch. Now I have a visible piece of 3D text. The step I'm missing is how to get that trackball patch to respond to the beats, so my text will cleanly flash on the 1, 2, 3, 4 etc... Any help on that would be most appreciated, and if anyone has an idea of where I can go learn this ish properly that would definitely be appreciated, blind Google searches are doing me no good